The goal of this project is to identify safety-related training content in forestry technology and implement it using gamification-based phenomenological learning approaches in extended reality (XR) technology.
To achieve this goal, the project follows a user-centered development (UCD) approach that ensures that the relevant stakeholders in the existing forestry training are fully involved in the development and that their requirements and needs are covered by the prototypes to be developed.
To this end, an analysis of existing forestry training courses is carried out at the start of the project with regard to useful safety-relevant supplementary options using XR technology. This also includes an analysis of existing simulation systems (John Deere harvester simulation (incl. VR), STIHL chainsaw simulator). In addition, the area of medical first aid in the forest is also considered, as these are very closely interwoven with the safety-relevant aspects in forestry technology. Based on these analyses, one or two implementation use cases for the XR prototype will be selected. For the concept and creation of a prototype, the first step is a selection of best-fit technology (VR, AR, Cardboard, etc.). The second step includes the creation of a gamified safety training concept for forestry training. The third step involves the creation of an XR prototype that enables the practice of the selected use cases.
This prototype forms the basis of the following scientific evaluation of the XR-based learning concept with regard to acceptance and successful experience-based teaching of the learning content. These results will be used for the final project step, which includes the creation of a concept for blended learning with XR for a broad selection of use cases. |